More about my time at
Position: Teaching Assistant
I was primarily responsible for conceptualizing, organizing and acting as ongoing Teaching Assistant to 2 groups of 3rd year Undergraduate students in a Directed Study Abroad program to Trinidad and Tobago, in which the students studied various heritage buildings around the capital city in an effort to jumpstart the country’s own awareness of architectural heritage and preservation. The studies done on these 2 trips were cataloged and published in a pair of comprehensive books which act as an historical record of these significant buildings.
During my time at Graduate school I was able to explore a number of ideas revolving around the use of computers and computer technology within the field and the increasing influence of non-architecture sources on the production of architecture. These explorations also revolved around questions of spatial reality and authorship.
Paraxial Architecture + Hypodigital Space –
Exploring the Relationship between the Physical and Digital in Architecture
This Thesis explored the idea of the ‘Hypodigital’ – a term invented for use with this study that refers to a digital space that is not a representation or proxy to something other, but is a space specifically designed for real-time digital inhabitation. It investigated how these digital constructions of space could potentially interact with physical spaces. The Thesis also explored the idea of the ‘Paraxial’ – another invented term used to describe an architecture which exists concurrently to but seperate from a ‘traditional’ understanding of archtiectural design. That is, an architecture created by non-architects which are subsequently digitally constructed and inhabited.
Thus, as a manifestation of this relationship, a ‘Dual Building’ was proposed with both a paraxially influenced physical construct and a hypodigital construct. Both constructs are an expansion to an historic Church located in Ottawa, whose congregation has outgrown its building. Through the dual expansion, the congregation gains more funstional physical space, and an infinitely changeable, flexible and updateable digital space from which to worship.
The Paraxial Physical Building
The Hypodigital Building
Animation of the Hypodigital Building transforming
The Digital Cave
This exploration was the first personal foray into real-time environments in an architectural setting, and understainding how these environments function. This ‘Digital Cave’ is a manifestation of an experiment using “User-Out” design methodology, which is commonly implemented in the creation of video-game spaces.
22 Cubed was a joint exploration in the relations between reality and the virtual, perception and scale, and movement through architecture and architecture moving around us. It aims to question our understanding of how the increasing speed of everyday life, and integration with emerging technology affects our perception of space while simultaneously questioning our understanding of inhabitation between the real and the virtual. Using the subject of the Architecture building at Carleton, the project immerses the user in a spatial construct where the image of the context is synchronized and the user experiences 3 pathways through the building at differing scales. The intent of which was to alter their perception of scale, speed and their inhabitation of that space and question the subjects understanding of each of these notions.
The project was featured in for ‘Building 22 – Edition 10’ – the annual publication for outstanding student work.
The Algorithm City
This experiment touches on the generative possibilities of computer in architecture, or more specifically in this case: urban design. It aims to speak about the ‘rule based space’ which inherently governs the computer-tool. The experiment uses Jared Tarbells art based “Substrate” algorithm to generate city-like topologies, and then fuses the generations with the program code itself, allowing it to become a self-reflective image.
The designs were featured as the cover art for ‘Building 22 – Edition 10’ – the annual publication for outstanding student work.
Undergraduate Studies - Sample Projects
Fourth Year – ‘The Puzzle’
This Housing project was tasked with densifying a site already containing an important community grocery, within a heritage facade, with an additional 40 residential units of varying sizing. As a comprehensive studio, much of the emphasis was placed on technical details and interior planning of each unit.
Third Year – ‘Dinner is Served’
A design/build project in which a group of 7 students were tasked with the design and full-scale construction of a dinner pavilion, in which they would host a dinner event for themselves and 2 critiquing professors. The built project was entitled ‘Interaction transforms experience”, which aimed to create a dynamic experience by transforming the architecture to fit the appropriate tone of particular parts of the dinner event.
Second Year – ‘The Wall House’
The brief was inspired by the work of John Hedjuk and his Wall House in Groningen, Netherlands, in which the ‘wall’ element features as a major part of the design. We were tasked with a reinterpretation of that motif on a restrictive 5 meter by 30 meter theoretical waterfront site.
First Year – ‘Tower of Light and Time’
This project was the culmination of a series of studies that began with the studying of an artist and his artform, which progressed to harnessing what was learnt through a series of material and form explorations. Finally students were tasked with designing a theoretical ‘Tower’ which would be integrate light and temporality into their previous studies.